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Toiyabe Tournament

The Toiyabe Tournament will be held Saturday, June 1, 2019 at  Pete Livermore Sports Complex, Carson City NV.

All 10U - 14U teams registered and participated in the 2019 AYSO Spring Toiyabe leage are invited to attend. 


Content

 

Toiyabe League

Area 2F Tournament

June 1st, 2019

 

Each team will consist of a head coach and players. 

Coaches and Assistant coaches must be certified at the following levels:

            10U – 10U Certified & Safe Haven Certified

            12U – 12U Certified & Safe Haven Certified

            14U – Intermediate Certified & Safe Haven Certified
           

           

TOURNAMENT FORMAT

  • The Tournament follows AYSO National Rules and the Area 2F Inter-regional guidelines.
    • 3 before 4 (including goal keepers)
    • Coaches and Players from both teams shall take one side of the field and spectators the other.  During tournaments only 2 coaches are allowed in the Coach/Player area.
  • Number of games played will be based on teams in the bracket and not to exceed 4 games on the day.
  • Games will start on time. There are plenty of open field spaces for warm-ups, etc.
  • The home team (listed first on the schedule) provides game balls. Please have these inflated and ready to play!
  • The referee's clock WILL RUN on substitutions. Keep your players ON THE FIELD and substitute them quickly.
  • Breaks at the half are 5 minutes in length. 

10U -- 7 v 7, 10 player max roster, 15 min. half

      12U -- 9 v 9, 12 player max roster, 20 min. half

      14U – 11 v 11, 15 player max roster, 20 min half

     

REQUIRED PAPERWORK

All teams must check in one hour before their first game with tournament officials. Each team will need the following documents.

  • Two eAYSO tournament rosters signed by the Regional Commissioner
  • Player ID for each player & Coach ID cards signed by the Regional Commissioner
  • Your player registration/medical release form with parent/guardian e-signature.
  • Line up card stickers (one for each match for match cards)

 

REFEREES

All games must have at least a certified center referee.  Each team is responsible for supplying at least 3 referees. Or the equivalent coverage.

ALL OTHER LAWS

Follow AYSO National Guidelines and the Laws of the Game.

 

I.          HEADING THE BALL

1.         Consistent with the U.S. Soccer mandates on heading the ball, heading is banned for all division players 12U and below.

2.         An indirect free kick will be awarded to the opposing team if a 12U or younger player deliberately touches the ball with his/her head during a game.

            a. The indirect free kick is to be taken from the place where the player touched the ball with his/her head.

            b. An indirect free kick awarded to the attacking team inside the opposing team’s goal area, must be taken on the goal area line parallel to the goal line at the point nearest to where the player touched the ball with his/her head.

3.         Neither cautions nor send offs shall be issued for persistent infringement or denying an obvious goal scoring opportunity related to the heading infraction.

 

J.         PLAYER DEVELOPMENT INITIATIVE

1. Goal Keeper Punts:

            a. For 10U and 12U, the goalkeeper shall not punt the ball (This includes drop kicks, half-volleys, and bounce kicks).

            b. An indirect free kick will be awarded to the opposing team at the spot of the offense if a 10U or 12U goalkeeper punts the ball during a match.

            c. An indirect free kick awarded to the attacking team inside the opposing team’s goal area must be taken on the goal area line, parallel to the goal line, closest to the infringement location.

            d. In 10U Only, the opposing team shall retreat behind the build-out line (See 2 below) while the goal keeper has possession of the ball with his/her hands. The goal keeper may elect to put the ball back into play before opponents have crossed the build-out line at their own risk.

            e. Neither cautions nor send offs shall be issued for persistent infringement related to player development infractions.

2. Build-Out Line 10U Only:

            a. Build-Out Line only impacts three situations, Goalkeeper putting the ball back into play after possessing in hands, Offside, Goal Kicks.

            b. The opposing team must move behind the build-out line for a goal kick or when the goal keeper has possession with his/her hands. At any time, the goal keeper may pass, throw, or roll the ball to a teammate who is behind the build-out line.

            c. The goal keeper or the player taking the goal kick does not have to wait for the opposing players to move behind the build-out line at their own risk. After the ball is put back into play, the opposing team can then cross the build-out line and play may resume as normal.

            d. The build-out line shall be used as the line to determine offside. Players cannot be penalized for an offside infraction between the halfway line and their attacking build-out line.

POOL PLAY POINTS

Points are assigned in the following way:

Win - 6 points

Tie – 3 points to each team

Shutout - 1 additional point

Goals - 1 point for each goal scored, maximum of 3 points per game (win or lose)

Sportsmanship points - 1 point DEDUCTED for each goal over a 5 goal differential

 

POOL PLAY TIE BREAKS

Head to head results -- In the event of there being more than two teams tied on points for the same advancement, head to head results may eliminate one or more teams prior to applying any further tie breaks below.
Send-offs/ejections (a team with no send-offs would thus beat a team one send-off if their points and head to head results are the same, this includes second caution resulting in send-off)
Sportsmanship – A team with no sportsmanship deductions beats out a team with sportsmanship deductions
Goals ahead – up to a three (3) goal differential per game
Goals against – up to three (3) goals scored by an opponent per game
   In a multi-way of more than 2 teams, the tie-breakers above shall eliminate the teams with least tie-break points and poorest head to head results; however, if 2 or more teams are still tied after the above then standing shall be decided by kicks from the penalty mark.
   Tournament Committee may use a coin toss to settle a tie if none of the above tie-breaks resolve the tie. If teams are unavailable for kicks from the mark, or in any other instance (including position for third games that are not semi-finals), a coin toss will be used to settle the tie.

 

FINALS TIE BREAKS

 

All final round matches ending in a tie at end of regulation time, the following tie-break procedures shall be used
A.   There shall be two (2) five (5) minute overtime periods played.
B.   A coin toss will determine starting team ends. Teams will change ends between each five minute period.  Play will continue immediately.
C. There are no substitutions in overtime play except for injury.

D.   If the score still remains tied after overtime play the match shall be decided by FIFA kicks from the mark. (rules for kicks from the mark are attached)

PROTESTS

 

A. Protests will be considered only for the following reasons:

· An ineligible player has played.

· One or more registered player(s), present and in uniform, has not played the required three quarters of a game.

(except for illness or injury as recorded by the game referee).

B. All protests must be presented in writing to the Tournament Director within 1/2 hour of the completion of the game.

C. All protests will be heard by a Protest Committee of at least three persons selected by the Tournament Director. In all cases, the members of the Protest Committee will be unrelated to either team involved in the protest.

ALL PROTEST DECISIONS ARE FINAL!

D. Referee judgment calls are FINAL and are not grounds for nor subject to protest or dispute!

 

RINGERS AND DISQUALIFICATIONS

Any team substituting an unregistered player, or a player who did not play on that team during the Toiyabe season, or a player not sanctioned to play on the team by the team's home regional board (e.g., a suspended player), will be completely disqualified from the tournament. Any roster exceptions need to be presented in writing by your Regional Commissioner - send an email to the Tournament Director ([email protected]).

 

Teams must play all scheduled games, or coach will be disqualified from future tournament.

 

GOOD LUCK AND HAVE FUN!


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Kicks From The Penalty Mark Checklist

(References below to “regular play” include any additional periods of play required by

the competition authority as a means of breaking a tie prior to the use of kicks from the

penalty mark. References to “round” mean the entire set of eligible players for a team.)

Before the conclusion of regular play

• Cover in the pregame basic requirements for this procedure

• In competitions using unlimited substitution rules, remind both coaches at a

convenient stoppage (e.g., between the first and second additional periods of play)

that:

o Only players on the field at the end of regular play will be eligible to

participate in kicks from the mark

o Eligible players must be kept separate from ineligible players when

regular play ends

Between the conclusion of regular play and the taking of the first kick

• The “kicks from the penalty mark” phase of the match begins immediately upon

the conclusion of regular play and includes the activities described in this section

• Determine the number of eligible players for each team

o Eligible players include any players temporarily off the field with the

permission or at the direction of the referee (e.g., receiving treatment,

correcting equipment, bleeding, or blood on the uniform who have not

been substituted with the permission of the referee)

o A player temporarily off the field at the end of regular play who is

declared unable to return after regular play has ended but before the first

kick from the mark is taken may not be substituted for and will reduce the

number of eligible players for that team

• If, based on this determination, the teams are of unequal numbers, the team with

more eligible players must "reduce to equate"

o The captain of the team with the greater number must identify the

player(s) to be excluded from participating in kicks from the penalty mark

as a means of making equal the number of eligible players on each team

o The excluded player(s) must join team officials and substitutes in the

technical area

• Allow eligible players to receive water, treatment, equipment repair, or other such

assistance on the field near their bench. Team officials may temporarily enter the

field but must exit the field when directed by the referee.

• Decide which end of the field will be used for this procedure

o The senior assistant referee takes a position at the intersection of the goal

line and the goal area line

o The other assistant referee will be located in the center circle

• Conduct a coin toss (winner chooses which team will kick first)

• At the conclusion of the break time set by the competition authority, ensure that

only eligible players remain on the field

o Defending goalkeeper properly positioned at the goal

o Non-defending goalkeeper at the intersection of the goal line and the

penalty area line behind the senior assistant referee

o All others off the field (substitutes and team officials in their respective

technical areas)

 

 

 

During kicks from the penalty mark (from the first kick onward)

• All eligible players (including the goalkeeper) must conform with the uniform and

equipment requirements of Law 4

• All players and substitutes remain under the authority of the referee

• A foul cannot be committed, but an appropriate card can be shown for misconduct

• A caution issued during regular play (including any extra time) is counted in

causing a send-off if a second caution is given during kicks from the mark

• Team officials are required to behave in a responsible manner

• A player who is sent off or is injured and unable to continue will reduce the

team's pool of eligible players but the opposing team will not further "reduce to

equate"

• Substitutions are not permitted

o However, an injured goalkeeper may be substituted if the team has not

used all its permitted substitutions

o If the goalkeeper had kicked before being replaced, the goalkeeper’s

substitute from off the field is considered also to have kicked

o No eligible player will be permitted to kick more than once in the same

round of that player’s team

o The goalkeeper may change places with an eligible teammate at any time

provided the requirements of Law 3 are met

• Except where modified by rules specific to this procedure, kicks from the mark

are conducted in accordance with the requirements and procedures in Law 14, the

Guide to Procedures, and the officiating team’s pregame discussion

o However, once the ball is in play, the kicker may not play the ball again in

any way (including if the ball rebounds from the goalkeeper, the crossbar,

or a goalpost)

o A goal is scored by a kick from the mark only if it meets the requirements

of Law 10

o If the kicker violates Law 14 and a goal is scored or if the goalkeeper

violates Law 14 and a goal is not scored, the kick must be retaken

o If, as a result of a violation, the kick must be repeated, it may be taken by

a different eligible player

_ The other eligible player must not have kicked already in the same

round

_ The original kicker whose kick is retaken by a different eligible

player is not counted as having taken a kick

o The senior assistant referee assists the referee with determining if a goal

has been scored and whether there has been illegal goalkeeper movement

which affected the outcome of the kick

o The other assistant referee assists in managing the eligible players in the

center circle and maintaining an orderly movement of the players out from

and back to the center circle, in accordance with the procedures discussed

in the pregame.

• If the end of the field being used for kicks from the mark becomes unplayable

(field conditions and/or the condition of the goal), the referee may change to the

other end of the field, but it is recommended that, if possible, this not be done

until each team has kicked an equal number of times

 

 

 

 

• Unless otherwise specified by the rules of competition, the final match report will

indicate the tied score at the end of regular play (including any extra time) and

will then indicate the final tally of kicks from the mark which allowed one team to

advance

• If, through misconduct, injury, or other cause, the number of players on a team

falls below seven, the kicks from the penalty mark will continue so long as the

team has at least a single eligible player

Initial group of 5 kicks from the mark

• Kicks from the mark are conducted in pairs, one from each team, for an initial

round of up to five pairs

• Kicks from the mark are stopped and one team is declared the winner if that team

has scored more goals than the other team and the number of kicks remaining for

that other team is insufficient to make up the difference (e.g., 3-0 after three

rounds -- the team with 0 cannot make up the difference since only two kicks

remain)

• Kicks from the mark proceed past the initial round of five only if, after five kicks

by each team, the score is still tied

Initial round of all eligible players

• Past the initial group of five, kicks from the mark proceed only in single pairs

• At this point, kicks from the mark are stopped and one team is declared the

winner if that team has scored in its pair but the other team has not

• If kicks from the mark proceed beyond all eligible players into a second or

subsequent round, players are not required to kick in the same order as in any

previous round

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